Picture of me, my colleague Vladimir Lopatin and some of the students of the VFX Film School in Seoul.
I had a great time teaching you all, hope to do it again some day.
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In Frustration, Why would maya’s OpenMaya python API remove the MStringArray and MString objects but keep MFloatArray etc. Why? To get the uv set’s I have to create an empty list and fill the list with strings? Most worthless piece of code design ever!!
Also, the entire OpenMaya api is backward. Making no sense in a python world, and barely in C++. Retarded application, that’s what I have to say about it
Great sample! That is cetxaly what I was looking for to improve the graphics of my 2d game. But the (bad) performance still remains a serious problem for me. In my game, the (scrolling)levels are much bigger as the one in the sample. Furthermore i also would like to add some more lights. I tried this within the sample and the result was like a slideshow I experienced that the most performance loss comes while drawing the shadowvertices (last lines of the DrawShadows method). Maybe merging all convexhulls shadows to one single buffer could help here. Also precalc the shadowvertices on specific events (eg. on new light, on new convexhull, on lightposition change, on convexhullposition change, on scaling light range ) instead of doing this each frame. Therefor an illumination manager class, which holds shadowvertices and manages all convexhulls and lightsources, could be helpfull. Just my thoughts. Any further ideas?
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I have to say that the new stop condition in Houdini’s FOREACH SOP is very useful.
By pointing the condition to a value handled inside the loop, you’re able to break out of it.
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Why does Houdini ship with it’s own Python Interpreter?
As if it’s not difficult enough to find the right x64 or x86 package distributions using windows already!
No, the Houdini version is custom compiled in VS2005 and VS2008, I’d rather have the x64 default 2.6.4 distro.
QT becomes unstable, I can’t get CGAL to work, spend a day compiling the original source in order for Hython to work with these libs.
Ow hello world, C# makes life easier. Taking care of what should be taken care off. Leaving me with the control I do need. Parsing data, process, show me that world. Hello world
A QWidget contains buttons, right? So why does a QPushButton have to know to which QWidget it belongs?
It’s like sausage needs to be manufactured so it needs to fit in the box it ships in. Why, oh, why do we not have cubic sausages then!?
Maybe, but why spend money on a book?The only thing that will give you abs is keeping your body fat pncreetage (BFP) below 11%. You can do a thousand crunches a day, but if you’ve got a BFP of 15% you’ll have laundry on that washboard. The actual pncreetage differs for each person (we all store fat differently).Do about half an hour of cardio every day, and a few anaerobic lifts to increase overall calorie expenditure.
Just playing around
It’s a lot of fun looking through old, dated projects. Not the final output, but the struggle getting there is good to look back on and rather intriguing. Take this one for example: http://distortedeformations.blogspot.nl/2008/05/scramblesession-in-3d.html
Especially:
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Picture of me, my colleague Vladimir Lopatin and some of the students of the VFX Film School in Seoul.
I had a great time teaching you all, hope to do it again some day.
I’ll be hosting a master class @ the games-connection conference in Paris this November.
If it sounds interesting, sign up!
http://www.game-connection.com/gameconn/content/houdini-procedural-content-creation-platform-games
Sparse voxel grids!
http://www.openvdb.org/about/index.html
New Side Effects demo reel with some work of me in it!
http://vimeo.com/46444204
there you are 😉
http://arstechnica.com/business/2012/06/winamp-how-greatest-mp3-player-undid-itself/
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In Frustration, Why would maya’s OpenMaya python API remove the MStringArray and MString objects but keep MFloatArray etc. Why? To get the uv set’s I have to create an empty list and fill the list with strings? Most worthless piece of code design ever!!
Also, the entire OpenMaya api is backward. Making no sense in a python world, and barely in C++. Retarded application, that’s what I have to say about it
I literally knew about a lot of this, but that being said, I still assumed it had been valuable. Great job!
Good document, I really look forward to updates from you.
Great sample! That is cetxaly what I was looking for to improve the graphics of my 2d game. But the (bad) performance still remains a serious problem for me. In my game, the (scrolling)levels are much bigger as the one in the sample. Furthermore i also would like to add some more lights. I tried this within the sample and the result was like a slideshow I experienced that the most performance loss comes while drawing the shadowvertices (last lines of the DrawShadows method). Maybe merging all convexhulls shadows to one single buffer could help here. Also precalc the shadowvertices on specific events (eg. on new light, on new convexhull, on lightposition change, on convexhullposition change, on scaling light range ) instead of doing this each frame. Therefor an illumination manager class, which holds shadowvertices and manages all convexhulls and lightsources, could be helpfull. Just my thoughts. Any further ideas?
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`details(“../IN”,strcat(strcat(chs(“../../../edge_name”),”_”),stamps(“../”,”FORVALUE”,0) ))` ??
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pretty darn cool:
http://www.gamesbyangelina.org/
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http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/john_carter
John Carter is out, worked on the Thern Algorithm for some time in London, growing entities.
Cool blog!
I have to say that the new stop condition in Houdini’s FOREACH SOP is very useful.
By pointing the condition to a value handled inside the loop, you’re able to break out of it.
Similar to a BREAK statement.
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Why does Houdini ship with it’s own Python Interpreter?
As if it’s not difficult enough to find the right x64 or x86 package distributions using windows already!
No, the Houdini version is custom compiled in VS2005 and VS2008, I’d rather have the x64 default 2.6.4 distro.
QT becomes unstable, I can’t get CGAL to work, spend a day compiling the original source in order for Hython to work with these libs.
Gr
http://www.lfd.uci.edu/~gohlke/pythonlibs/#cgal-python
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Surface_reconstruction_points_3/Chapter_main.html
To the rescue!
Ahhh, H12 is compiled under windows using VS2008.
Hopefully this means I can use the default python distribution and third party packages.
mmm
Houdini 12 is out!
Including many new features and improved speed and interactivity.
Smoke and fire is looking great, glad I could take part in realizing those tools!
http://www.sidefx.com/index.php?option=com_content&task=view&id=2136&Itemid=66
Sometimes mistakes create half valid art.
Some References:
http://local.wasp.uwa.edu.au/~pbourke/papers/triangulate/index.html
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Triangulation_3/Chapter_main.html
http://www.youtube.com/watch?v=TgcsFR_DoA4
http://wp.kntu.ac.ir/varshosazm/Conf%20Papers/International/MapMidleEast%202005-%20%20Shojaee.pdf
When trying to reconstruct a mesh from a point cloud for example:
Just added a rather big tutorial on Houdini’s Grid based fluids and dynamics environment.
Check it out if you’re interested!
Noticed that syncing / copying content using Aptana’s remote connection is rather slow.
I’d Rather use Filezilla for large batches of content
thanks for share!
no problem
Hello.This post was extremely fascinating, particularly since I was looking for thoughts on this topic last week.
Glad it helped 🙂
Okay, not sure about the greyish theme there
http://arstechnica.com/microsoft/news/2012/02/visual-studio-11-more-collaboration-streamlined-interface-and-a-divisive-new-look.ars
Yeah, where’s the blue? WHERE IS IT?
Made a quick python operator in Houdini to create a triangle out of cubes.
I love cubes! Used to generate the header image
geo = hou.pwd().geometry()
# Evaluate our parameters
width = hou.pwd().evalParm("width")
slope = hou.pwd().evalParm("slope")
# Initialize base numbers
height = 0
offset = 0
# Compensate for slope
width_offset = 2*slope
slope_offset = 1*slope
# Compensate for center
center_offset = float(width) / 2.0
# Calculate Point Grid
while width > 0:
for i in range(width):
# Create the point
point = geo.createPoint()
# Get the x position
x_position = float(offset+i) - center_offset
# Set the point in space
point.setPosition((x_position,height,0))
# Compensate the position every iteration
width -= width_offset
height += 1
offset += slope_offset
In case I forget, some handy GL references:
http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html
http://nehe.gamedev.net/
just about survived Carnaval this year. What a mess
Handy!
http://www.codeproject.com/Articles/17425/A-Vector-Type-for-C

This is striking. People prefer this:
public double Y
{
get{return y;}
set{y = value;}
}
over this:
public double Y;
why?
agreed, although it might be useful if you later on want to put in constraints. Although very unlikely with a vector component
It’s always nice that after 6 months someone finally notices your fundamental code change.
so proud!! Well done Mark Elendt, Andrew Clinton and the entire team at sidefx. Also thanks for mentioning me, much appreciated!
http://www.oscars.org/awards/scitech/2011awards.html
forward to > Mark Elendt and Andrew Clinton accept technical achievement award
Awesome, congratz!
Ow hello world, C# makes life easier. Taking care of what should be taken care off. Leaving me with the control I do need. Parsing data, process, show me that world. Hello world
A QWidget contains buttons, right? So why does a QPushButton have to know to which QWidget it belongs?
It’s like sausage needs to be manufactured so it needs to fit in the box it ships in. Why, oh, why do we not have cubic sausages then!?
I’d eat those!
Maybe, but why spend money on a book?The only thing that will give you abs is keeping your body fat pncreetage (BFP) below 11%. You can do a thousand crunches a day, but if you’ve got a BFP of 15% you’ll have laundry on that washboard. The actual pncreetage differs for each person (we all store fat differently).Do about half an hour of cardio every day, and a few anaerobic lifts to increase overall calorie expenditure.
C++ makes me even point to my own set of balls